It wasn’t part of the early concepts.įor us, 2019, in general, was a really strong year in terms of breakthrough ideas. The glove appeared on P-3’s hand back in 2019. Charles also plays an important role in the main story of Atomic Heart, assisting in solving certain gameplay situations and providing details about the story and lore.For example, the player can scan locations, collect loot, identify objects, and apply polymer-based special abilities.The protagonist of Atomic Heart, Major Nechayev (aka P-3), wears a talking polymer glove on his left hand called CHAR-les (Charles) that allows him to interact with the game world.At the same time, CHAR-les serves as the player’s companion rather than just a tool, regularly commenting on things and events. Upgrading weapons and abilities is directly related to collecting resources using the Polymer Glove. Yeah, sure! But we think the game is already deep enough in terms of various ability combinations, so we decided to stick with the current set of skills.Īfter all, this is our debut game, and we will definitely expand the number of abilities and their variety in the future, but this time we had to strike a balance between ambition, common sense, and the release date. Have you planned to add more combinations of different abilities to improve the interaction of polymer types with each other and make the combat system more varied? But we promise that players will be able to try out some new abilities in the upcoming DLC. For this reason, we decided to focus on an even number of them. But at some point, we realized that we needed to focus on the most interesting of them, the ones that combine with each other the best, in order to deliver at least some of them by the release state.Īs a result, we found out that the high dynamics of in-game combat severely limited the buttons available for abilities. We had a lot of ideas for different abilities for the Polymer Glove over the course of development. Compared to other games, the Polymeric Jet stands out the most: it sprays a layer of pure polymer that sticks to enemies and surfaces, conducting various types of elemental damage and amplifying their effect.The way abilities are used in combat is quite standard, as each polymer skill is effective against certain enemies and/or gives the player specific advantage in different situations.Each ability has its own skill tree, but only two active skills can be equipped at a time.There are five combat skills in Atomic Heart: Shok, Frostbite, Telekinesis, Polymeric Jet, and Polymeric Shield.Did you initially stick with the set of skills from the final version, or did you have to drop some of them during development? The theater, by the way, was the very first location we built and tested for the game, and it remained virtually unchanged throughout the entire development.Īnother integral gameplay element of Atomic Heart are the polymer abilities. We really drew a lot of inspiration from this game, especially when working on the Maya Plisetskaya Theater. Its approach to sound design and music is almost genius. In fact, the list could go on, but we would like to mention Dead Space specifically. We were also inspired by shooters like Doom Eternal. Were there specific projects that inspired the game itself and its combat system?Īs we already mentioned, we drew some ideas from the Soulslike genre. So we hope that we managed to achieve this goal. Hence the concept of save rooms, which is also quite an unusual element for modern first-person games. We decided to put melee combat at the forefront to recreate the feel of the Soulslike genre, which we initially looked up to when working on the core mechanics of the game. So it was interesting for us to experiment and show familiar mechanics in a new light. Mundfish game design team : From the very beginning of development, we aimed to create a shooter that would be different from other games in the genre. Different weapons have unique charged attacks, such as crushing blows or reflex blades, that consume your energy. Melee combat is an essential part of the gameplay as you can minimize the use of firearms and still effectively fight most enemies by making the right upgrades.Each weapon has its own stats (damage, attack speed, range, etc.) that can be improved.
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